//__________________________________________________________________________
//
// Array of floats (32 bits per element), inheriting from TObject
//
// Everything is implemented using ROOT's TArraF, to get future 
// enhancements in ROOT's TArray-classes.
// To speed GFArrayF up everything is inline!
//


#include "GFArrayF.h"

ClassImp(GFArrayF)



// GFArrayF &GFArrayF::operator=(const GFArrayF& rhs)
// {
//   // GFArrayF assignment operator.

// //   if (this != &rhs) 
//   fArray = rhs.fArray;//this->Set(rhs.fN, rhs.fArray);
//   return *this;
// }



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