//__________________________________________________________________________
//
// Array of floats (32 bits per element), inheriting from TObject
//
// Everything is implemented using ROOT's TArraF, to get future
// enhancements in ROOT's TArray-classes.
// To speed GFArrayF up everything is inline!
//
#include "GFArrayF.h"
ClassImp(GFArrayF)
// GFArrayF &GFArrayF::operator=(const GFArrayF& rhs)
// {
// // GFArrayF assignment operator.
// // if (this != &rhs)
// fArray = rhs.fArray;//this->Set(rhs.fN, rhs.fArray);
// return *this;
// }
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