Luminosity spectra at TESLA Photon Colliders (User's guide, version 2, 22.12.2003) V.Telnov telnov@inp.nsk.su telnov@mail.desy.de Files in this directory contain information on collisions at the photon collider at TESLA: types, energies and polarizations of colliding particles. One can use them for simulations as realistic luminosity distributions. Read it to your computer and use. Structure: files fort.n contain array A(6,1000000). One can read it in your fortran code dimension A(6,1000000) read (n) ((A(I1,I2),I1=1,6),I2=1,1000000) close (n) IMPORTANT NOTE: in files with n>50 each event contain more elements: A(10,1000000), all particle polarization are included, therefore one should use "10" instead of "6" in above commsnds. Below structures of files with dimentions 6 and 10 is presented. For files with the number n<50 --------------------------------- A(1,1) - number of collisions, somewhat smaller than 1 M. A(2,1) - geometric ee luminosity, in units 10^{34} A(3,1) - total ee luminosity in units of geom.luminosity A(4,1) - total gamma-e luminosity in units of geom.luminosity A(5,1) - total gamma-gamma luminosity in units of geom.luminosity A(6,1) - now nothing A(i,j) for 1=50 ----------------------------------- A(1,1) - number of collisions, somewhat smaller than 1 M. A(2,1) - geometric ee luminosity, in units 10^{34} A(3,1) - total ee luminosity in units of geom.luminosity A(4,1) - total gamma-e luminosity in units of geom.luminosity A(5,1) - total gamma-gamma luminosity in units of geom.luminosity A(6-10,1) - now nothing A(i,j) for 1 L_2 and L_2 -> L_0. Available data: case 1-4 corerspond to TDR, only in the case 4 here \rho=5 (8 in TDR). K_i are conversion coefficients = 1- exp(-t/\lambda_c), where t/\lambda_c is the thickneed of laser target in units of Compton collision length. files 2E_0 P_e P_las k1 k2 \rho x wavelength \xi^2 note GeV \mu m ------------------------------------------------------------- fort.1 200 0.85 -1 0.74 0.74 2 1.8 1.05 0.15 TESLA fort.2 500 0.85 -1 0.632 0.632 1 4.6 1.05 0.3 TESLA fort.3 800 0.85 -1 0.632 0.632 1 7.17 1.05 0.4 TESLA fort.4 500 0.85 -1 0.632 0.0 5 4.6 1.05 0.3 TESLA fort.44 3000 0.85 -1 0.632 0.632 1 6.5 4.4 0.3 CLIC(3000)* fort.57 500 0.85 -1 0.632 0.632 60 4.6 1.05 0.3 TESLA ** ------------------------------------------------------------------ *for CLIC the electron beam parameters at IP are the same as for e+e- case ** the distance between interaction and conversion points is increased to obtain mote monochromatic spectrum for measurement of \gamma\gamma luminosity. In comparision with TDR, in the present simulation nonlinear effects are simulated more precicely taking into account first order corrections (effective electron mass and scattering on two laser photons). In TDR we just changed x to x/(\xii2 +1)), where \xii2 is proportional to local density of laser photons. So, graphs are differ somewhat (some smearing of the high energy edge of the spectra). Also polarization effects in beamstrahlung are included approximatelly. ---------------------------------------------------------------------- Some words about particle helicities given by elements A(5,j),A(6,j) Longitudinaly polarized electron (and circilarly polarized photons) have some probability P_f to have spin along direction of motion and P_b=1-P_f in opposite direction. Polarization degree P (which is given in arrays) = P_f - P_b= 2P_f-1. From this we get P_f=0.5(1+P) P_b=0.5(1-P) If two particles with polarization P_1 and P_2 are collided, then the system of two particles can have the tolal helicity 0 and 2. The probabilities of helicity O and 2 (contribution to L_0 and L_2) are L_0= (P_{f,1} * P_{f,2} +P_{b,1}*P_{b,2})*L =0.5*(1+P_1*P_2)*L L_2= (P_{f,1} * P_{b,2} +P_{b,1}*P_{f,2})*L =0.5*(1-P_1*P_2)*L where L = L_0 +L_2 is the total luminosity ------------------------------------------------------ /////////////////////////////////////////////////////////////////// Short description of the simulation code, beam parameters and some figures are given is the file comments.ps (11 pp) ////////////////////////////////////////////////////////////////////